An overview of the Games Industry
This talk will cover the state of the games industry, different fields within in it and how to approach a career in it.
The talk will include:
- Games I've worked on
- How I got into the industry
- Make up of a game (Engine, pipelines, workflows)
- Different disciplines (Programming, Art, Design, Audio, Technical Art, Production) and how they contribute
- Games industry as a career choice, what to expect, how to get into it
Mark Rowley | Halfbrick |
In a career that spans over 20 years of hardware and software development I have worked for most of the major publishers and studios all over the world. Currently as CTO at Halfbrick I spend my time pushing our technology to create exciting and engaging games. I have a background as a programmer, and have mainly specialized in engine and core technology development .. but I’ve worked on pretty much all aspects of games dev. I always try to improve the pipelines and workflows of all disciplines, and as games are fun, I strive to make developing them fun too!