An overview of the Games Industry

Type: 
Talk (60 mins)
Location: 
Main Theatre (GHD Auditorium)
Time: 
12:00
Abstract: 

This talk will cover the state of the games industry, different fields within in it and how to approach a career in it.

The talk will include:

  • Games I've worked on
  • How I got into the industry
  • Make up of a game (Engine, pipelines, workflows)
  • Different disciplines (Programming, Art, Design, Audio, Technical Art, Production) and how they contribute
  • Games industry as a career choice, what to expect, how to get into it
Presenters: 
Mark RowleyHalfbrickMark Rowley
Biography: 

In a career that spans over 20 years of hardware and software development I have worked for most of the major publishers and studios all over the world. Currently as CTO at Halfbrick I spend my time pushing our technology to create exciting and engaging games. I have a background as a programmer, and have mainly specialized in engine and core technology development .. but I’ve worked on pretty much all aspects of games dev. I always try to improve the pipelines and workflows of all disciplines, and as games are fun, I strive to make developing them fun too!